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Team fortress 2 modding
Team fortress 2 modding












team fortress 2 modding

  • The returning Arena mode, with no respawn.
  • A new Domination mode based off the short-lived Territory Control mode from live, where teams can hold multiple points at once, increasing their score every few seconds by the number of points they control.
  • A new playable class: the Civilian, exclusive to his own game mode.
  • Spy gets his Tranquilizer Gun from the beta.
  • And the Fishwhacker, which works similarly to live's Bushwacka.
  • Sniper keeps the Huntsman from live, now has a Hunting Revolver with multiple shots in the clip.
  • The Medic keeps his Kritzkrieg note Now with a custom backpack and more obviously different nozzle and Ubersaw note Now with a reduced max health to balance it out, and received a new Shock Therapy melee that can heal teammates.
  • The Engineer gets a Coil Gun, a chargeable, projectile firing sidearm that can even ricochet its shots around corners.
  • The Demoman gets the Gunboats now, and also gets the Dynamite Pack from the beta and the Mine Layer, which can lay down proximity mines.
  • team fortress 2 modding

    The Pyro keeps their Flare Gun from live.

    team fortress 2 modding

    The Soldier keeps his Gunboats and the one-rocket-in-the-clip RPG, now with projectile drop and significantly ramped up damage.The Scout gets his Nail Gun from the Beta.A major trimming of weapon options in favor of a mix of a small number of new and returning items, with a focus on reducing the presence of class-redefining gimmicks:.No hats, no unusuals, no taunts except the default.














    Team fortress 2 modding